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Posts Tagged ‘digital’

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Steve Jobs and the Economics of Elitism

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The more, the better. That is the fashionable recipe for nurturing new ideas these days. It emphasizes a kind of Internet-era egalitarianism that celebrates the “wisdom of the crowd” and “open innovation.” Assemble all the contributions in the digital suggestion box, we’re told in books and academic research, and the result will be collective intelligence.

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Yet Apple, a creativity factory meticulously built by Steven P. Jobs since he returned to the company in 1997, suggests another innovation formula - one more elitist and individual.

This approach is reflected in the company’s latest potentially game-changing gadget, the iPad tablet, unveiled last week. It may succeed or stumble but it clearly carries the taste and perspective of Mr. Jobs and seems stamped by the company’s earlier marketing motto: Think Different.

Apple represents the “auteur model of innovation,” observes John Kao, a consultant to corporations and governments on innovation. In the auteur model, he said, there is a tight connection between the personality of the project leader and what is created. Movies created by powerful directors, he says, are clear examples, from Alfred Hitchcock’s “Vertigo” to James Cameron’s “Avatar.”

At Apple, there is a similar link between the ultimate design-team leader, Mr. Jobs, and the products. From computers to smartphones, Apple products are known for being stylish, powerful and pleasing to use. They are edited products that cut through complexity, by consciously leaving things out - not cramming every feature that came into an engineer’s head, an affliction known as “featuritis” that burdens so many technology products.

“A defining quality of Apple has been design restraint,” says Paul Saffo, a technology forecaster and consultant in Silicon Valley.

That restraint is evident in Mr. Jobs’s personal taste. His black turtleneck, beltless blue jeans and running shoes are a signature look. In his Palo Alto home years ago, he said that he preferred uncluttered, spare interiors and then explained the elegant craftsmanship of the simple wooden chairs in his living room, made by George Nakashima, the 20th-century furniture designer and father of the American craft movement.

Great products, according to Mr. Jobs, are triumphs of “taste.” And taste, he explains, is a byproduct of study, observation and being steeped in the culture of the past and present, of “trying to expose yourself to the best things humans have done and then bring those things into what you are doing.”

His is not a product-design philosophy steered by committee or determined by market research. The Jobs formula, say colleagues, relies heavily on tenacity, patience, belief and instinct. He gets deeply involved in hardware and software design choices, which await his personal nod or veto. Mr. Jobs, of course, is one member of a large team at Apple, even if he is the leader. Indeed, he has often described his role as a team leader. In choosing key members of his team, he looks for the multiplier factor of excellence. Truly outstanding designers, engineers and managers, he says, are not just 10 percent, 20 percent or 30 percent better than merely very good ones, but 10 times better. Their contributions, he adds, are the raw material of “aha” products, which make users rethink their notions of, say, a music player or cellphone.

“Real innovation in technology involves a leap ahead, anticipating needs that no one really knew they had and then delivering capabilities that redefine product categories,” said David B. Yoffie, a professor at the Harvard Business School. “That’s what Steve Jobs has done.”

Timing is essential to make such big steps ahead. Carver Mead, a leading computer scientist at the California Institute of Technology, once said, “Listen to the technology; find out what it’s telling you.”

Mr. Jobs is undeniably a gifted marketer and showman, but he is also a skilled listener to the technology. He calls this “tracking vectors in technology over time,” to judge when an intriguing innovation is ready for the marketplace. Technical progress, affordable pricing and consumer demand all must jell to produce a blockbuster product.

Indeed, Apple designers and engineers have been working on the iPad for years, presenting Mr. Jobs with prototypes periodically. None passed muster, until recently.

The iPad bet could prove a loser for Apple. Some skeptics see it occupying an uncertain ground between an iPod and a notebook computer, and a pricey gadget as well, at $499 to $829. Do recall, though, that when the iPod was introduced in 2001, critics joked that the name was an acronym for “idiots price our devices.” And we know who had the last laugh that time.

7 ways iPad will be revolutionise Media by 2011

Apple’s new iPad at first might look like a bigger version of the iPhone although it has the capabilities to change the way publishers sell content and help package goods. As a multimedia tablet it supports not only textbooks but also video, audio and whole heap of applications, 140,000 o of which are out already. Best of all you can pick one up for as little as $499. So how will this effect the media market?

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1. Paid content gets more attractive. Suddenly major publishers will have the opportunity to sell their content on a subscription basis, bundled into your monthly iPad contract. A bit like Spotifyselling music on their platform. You have the option to buy advertisement funded content or if you want it uninterrupted just subscribe.

2. Social Media subscription. Suddenly we will have social networking application which be designed for Apple iPad only. What are the advantages? Firstly you have a big enough screen to navigagte easily. It will help form a niche social network which will work like real social networking events. It will work online when you are away (via video chat perhaps?) and will require you to hold up the iPad in your hand when you are physically networking to identify the members. Great example of online meets offline.

3. News readers. Apple iPad will become the preferred gadget for news readers on your television. They will ditch their bulky laptops and embrace the iPad. This will happen sooner than you think!

4. Video game market. More video games will be released on a 12/18 months contract basis. Games as a Service (GaaS). This will bring the prices down and distribute the cost to a affordable monthly payment. Making game publishers a recurring revenue and boosting sales by making it affordable.

5. iTunes will be your digital subscription Walmart. If you haven’t still realised iTunes now sells anything from video, music, applications, e-Books and games. More so it will become the one stop shop to buy anything digital, whether it’s news, jokes, video games, social networking etc. In essence like your local Walmart store.

6. Movie premier on iPad. As iPad becomes popular there will be movies which will be released on it before they hit DVDs. It’s already happening to an extent on iTunes but now the tablet has given us a reason, especially for people who spend a awful amount of time commuting everyday.

7. iPad ready websites. Soon we will have wesbites compatible with the ipad i.e. they will render the experience to fit your iPad. A bit like iPhone/iTouch websites (example Facebook iPhone). These will provide new opportunities for web developers and publishers, providing a new range of rich media pages and e-commerce transactions. iPad-commerce?

In conclusion, these 7 changes are only the tip of the iceberg. We will see a wide variety of innovative products and services on the iPad. The mobility, screen size and mainly the prize have really made this an exciting opportunity for publishers and consumers.

11-Year Old Writes iPhone Drawing App and Donates Proceeds To Children’s Hospital

He may not be the youngest kid to write an iPhone app, but 11-year old Cameron is wise beyond his years. He is donating a substantial part of the proceeds from his drawing app iSketch to the Mattel Children’s Hospital UCLA.

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Writing to Crunchgear, Cameron’s father explains the situation:

My son Cameron is 11 years old and, last year, he had a medical problem that prevented him from participating in the physical activities he otherwise enjoys. (He is nearly fully recovered.) During that time, Cameron became interested in computers, and he began to read anything he could get his hands on. He watched Stanford University professors on iTunes, scoured the web for articles on programming and taught himself several different programming languages. (Neither my wife nor I have any idea how to program.)

Cameron began to focus on the iPhone and iPod touch devices as the “apps” offered for sale for use on those devices seemed really cool to him. He began to work on a few different apps. After completing some summer camps on programming and continuing to read and learn, Cameron finalized an app, which he calls iSketch, and submit it to Apple. The app, which is a painting/drawing program, was approved by Apple for sale on its App Store in December. (He has since updated it several times..)

Inspired by the care he received at Santa Monica-UCLA Medical Center and Orthopaedic Hospital, Cameron has dedicated a substantial portion of the proceeds from his sales to purchase entertainment and electronic items for Mattel Children’s Hospital UCLA’s Child Life/Child Development programs in Westwood and Santa Monica so that pre-teens and teens will have additional age-appropriate options available to them during their Hospital stays. Cameron’s sales so far have been good, but he hopes to accelerate them so that he can donate even more to the Hospital.

source: www.gizmodo.com

Golden Times at Mash

This is a great week down at Mash Towers. After 4 years of hard endeavour, thousands of hours of hard graft and a lot of standing on soap boxes and talking about how our industry needed to change, we have won our first GOLD award for excellence. The ISP Award for Service Partner of the Year 2009 is in recognition of our added value partnership with our client BMT and all of the dedication and focus that has gone in to delivering the hugely successful School Foods Trust campaign.

We are passionate advocates of great promotional staffing, disciples of excellence and real supporters of change through innovation in our sector. We are immensely proud to have been recognised with this award and want to thank all of our fantastic clients, partners who have had the foresite to allocate their staffing fulfilment to us as their specialists and work with us as partners rather than clients, thereby providing the dynamic that has enabled us to innovate and perpetually improve our product and service offering. We would also like to send a huge thanks to our wonderful book of brand ambassadors, our Mashers. Through their dedication and commitment to our business, they have enabled us to over deliver on our campaigns, raising the bar in staffing fulfilment and adding substance and credibility to our ‘excellence in staffing’ mantra.

Thank you one and all!

Immaculate Confection

Ever wondered what the anatomy of a balloon sculpture, gummie bear or lego man looks like? Or how a gummie bear is ‘made’? Neither have we.

However, we love the work of Manhattan based digital animator Jason Freeny. He has recently been featured in this months edition of WIRED UK, where his anatomical rendering of Little Big Planet’s Sack Boy made us all giddy with excitement. Imagine the possibilities!

Here’s a sneaky peak at some of his work;

‘Pneumatic Anatomica’

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‘Micro Schematic’

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‘De-constructing SackBoy’

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‘Qee Anatomy’

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‘Anatomie Gummi Bar’

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‘Immaculate Confection’

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For more of Jason’s amazing work, visit his website on

www.moistproduction.com